AI Insights · Timothy · April 2022
Top 5 Celebrity Games Applications on Unified Platform in Poland Q1 2022
Explore the performance of the top 5 celebrity games in Poland during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, Poland's top 5 celebrity games on a unified platform showed diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive view of their performance.
Streamer Rush saw a significant spike in weekly downloads early in the quarter, peaking at 55.9K in mid-January. However, this number gradually tapered off, ending the quarter at around 3.8K downloads per week. The game's weekly active users followed a similar pattern, starting at 56.4K in January and declining to 8K by the end of March.
Idle Streamer — Tuber Life exhibited a steady increase in weekly revenue, reaching approximately $128 in the week of February 21. Weekly downloads for the game varied, hitting a peak of 6.9K in mid-February before settling around 3.2K by the end of March. The weekly active users also showed growth, peaking at 14.8K in mid-February and maintaining a level of around 9.6K towards the end of the quarter.
Vlogger Go Viral: Tycoon Game experienced a gradual increase in weekly downloads, peaking at 3.2K in early February. The game's weekly revenue remained modest, with small fluctuations throughout the quarter, reaching a high of $10 in mid-March. The number of weekly active users peaked at 6.1K in mid-February, before decreasing to 4K by the end of March.
Become a Celebrity showed varied weekly downloads, starting at 3.3K in late December and decreasing to 641 by the end of March. Weekly active users followed a similar trend, starting at 6.2K and ending at 2.4K. The game's weekly revenue saw minor peaks, reaching $19 in early January and fluctuating throughout the quarter.
Lamar - Idle Vlogger had a notable increase in weekly revenue, peaking at $128 in late February. Weekly downloads showed some fluctuation, with a peak of 2.1K in late February and a slight decrease to 1.3K by the end of March. The game's weekly active users remained relatively stable, averaging around 4.8K throughout the quarter.
For a more detailed analysis and insights, visit Sensor Tower.